![]() ![]() Consider this a companion piece to your process of creating and homebrewing items for your players. These insights are not the make-all, not by far. Let’s start throwing down some ideas and methods you can employ as you fire up the forge and begin tempering your steel. ![]() Be too cautious, and you might make them too obscure or not useful compared to their more straightforward counterparts. The best items, and way of doing so is dependent on what kind of game you want to run, and what you feel is most appropriate for the players at your table.Ī word of caution with great power comes great responsibility (and great cliché).īe too careless, and items may break the game you had planned. Even Pinterest can be leveraged to seek and review these items for yourself.Īt some point, however, you may be compelled to make your own. Niche blogs, wikis, and Reddit contains posts with long lists, as well as discussion on their viability and balancing. ![]() DnDBeyond has an entire database of submitted homebrew items, ranked by the community. Many sites on the internet deal in near countless ideas for magic items, ready for picking by Dungeon Masters to be added to their games. Today, we’ll be asking a bunch of these questions, and see how we can improve the art of homebrewing magic items for Dungeons and Dragons! What if a selection of potions, foods, or other magical consumable craftables were available at the turn of a page, provided you had the proper book to guide you?Īll of these are simple examples, but their answers provide a broader range of possibilities. What if, for instance, a traveler in foreign lands wishes to speak Undercommon, despite not knowing the language and not having the intelligence to be fluent? Perhaps the book itself is sentient with a yearning to teach? However, what if you want to enable characters to learn new skills and ideas without the heavy experience investment? The game provides some more customization by granting the option of multi-classing with another class. Doing this also opens the door to hundreds of questions on how to customize not just the role play experience, but the game itself, its items included.įor instance, the game provides players plenty of options for character growth, from classes and subclasses to skills, feats, and spells. Handcrafted worlds with stories unique to the setting are totally my bread and butter. If you are like me, you are a heavy homebrewer of the game. Some will go as far as rebuilding the combat system, and developing all new mechanics that can run in the game. Others see DnD as a toolkit to build their own worlds, fill it with their own lore, create quests catered to the land and its characters, and build their own encounters. Many people prefer to keep their experience as close to the books and the lore as possible. There’s no one way to run a table-top RPG like Dungeons and Dragons. ![]()
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